10 May 2015

60 model challenge | Day One | Bin




Shoring up my knowledge of modelling by making sixty small assets in sixty days. First up is this Bin. 622 polys, two textures which could be reduced to one, however due to a long-standing issue with Maya and ATI cards, UV Mapping is beyond my capabilities as of right now. Also my first serious foray into PBR workflows.

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