Devlog of Christian SD Parker, one-man-band behind BLEAK, the dystopian resource management game.
12 May 2015
60 model challenge | Day 2&3 | IKEA Wardrobe and Concrete Texture
Working on my modelling skills and texturing with these two days. Intent was to texture the wardrobe, though during the process I uncovered an awkward issue with Maya that made editing UV's impossible. This has since been remedied.
Moving on, I decided to get some PBR experience under my belt and make a concrete texture. I realise that such practices are probably going to wane after the uptake of software like Substance Painter, Ddo, 3D-Coat et al, however I feel that in order to better understand how the workflow functions is to make a few textures myself.
Labels:
3D Work,
Personal Work,
SixtyDays
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