1 March 2016

Devlog 01-03-2016


Slightly larger than usual update today, probably because there's been about a week since the last update.
I've started experimenting with Colour Correction, since a few people have commented that raw from Unity, the game seems very blue, and kinda bright. As it stands, the saturation of everything's been brought down, with the blue channel being lowered a little more. Experimenting with colour grading also produced this monstrosity:


It's now impossible to accidentally select more than one building to place. Previously clicking multiple times would instantiate multiple buildings, and they'd trigger eachother and wouldn't let you place any of them. Not anymore, as this GIF shows.

There's also a new effect on demolition of buildings involving particle systems and downward-sliding buildings. I'm not entirely happy with it, but work'll continue within the following weeks.

The UI on the main screen's also changed, now it exists solely along the bottom of the screen, balancing the screen more and also getting less in the way.

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