3 February 2016

Devlog 3-2-2016

Nothing much tangible has changed within Bleak, partly due to the fact that this week not only has my dissertation hand in, but the vast majority of the course staff are away in Berlin for Transmediale.


I've been working on a sort of progression system, which involves the buttons for building creation being initially disabled and re-enabled on the fly. I'm happy with the effect on the buttons icon, which reduces the objects opacity whilst the buttons disabled, and brings it back up to full when it's enabled. The only thing I think I need to change is how the transition is called. Currently it's an if statement within Function OnGUI. Next up is changing the button if it's enabled, and hasn't been clicked before. this will also need to be connected to the row of quick access buttons on the row above, so that players know to navigate to other tabs.

Also on the usability front is this faction selection screen, which was described as being hard to follow. Here's it's replacement as it stands. It's a little easier to follow and also has the benefit of using the new UI guidelines

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