Devlog of Christian SD Parker, one-man-band behind BLEAK, the dystopian resource management game.
15 April 2015
Wednesday
Made some particles and associated particle effects as visual filler.
And a fair few (78) bump maps which made me work out how to record photoshop actions.
And an absurd gibbing particle made of as many photoshop shapes I could find.
Another particle effect, this time animated with cutting scissors, this is going to be used to signify an Area of Effect created by an enemy.
A proper gibbing particle effect after my desired effect with the miscellany did not work as intended.
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