Devlog of Christian SD Parker, one-man-band behind BLEAK, the dystopian resource management game.
4 February 2015
World Building final-ish stretch
Very close to the end now, all that is left model wise is the rear engines, added the bank of turrets on either side, which have barrels that can rotate up and down. Poly count and model topology are frankly a mess. It got to a point a while back I probably should've spend the time and sorted out the topology, but instead I chose to work into it further and I'm not sure if it's in a suitably usable state. The model is about 8k polygons on the last count. This is comfortably within the 2-30k limit imposed, however I'm not sure it's the most efficient usage.
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