The BLEAK Game

Devlog of Christian SD Parker, one-man-band behind BLEAK, the dystopian resource management game.

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2 March 2015

Games Mechanic Environments.



Texturing two in game environments. The Red Flughaus (top) and the Hub (bottom)
Makes heavy use of tiling textures. As working on the Unity build has seemingly been stripped from me, there are no suitable in engine screenshots available to me.
Posted by Chris Parker at 2:16 pm
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Labels: Games Mechanic

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      • Worldbuilding 3 Finale.
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