8 March 2015

Bleak Devlog 08/03/2015


Time for something different.

Broke ground on a personal project.

I'm going to be working on this game through the summer, with the intent of using it as a stepping stone for my Final Project in my third year.

Right now, there's less than a little.

There's two boxes as test assets for buildings, and a little red headbobbing thing that looks like Google Map's PegMan. He's got a hunger counter that goes down by one every second through InvokeRepeating. 

This project is also going to be a vessel for me to learn the in's and out's of PBR shaders, C# scripting and putting together an ambitious Pitch Packet.

Devlog's will be whenever I can devote the time before summer, ideally weekly once summer begins.

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