The BLEAK Game

Devlog of Christian SD Parker, one-man-band behind BLEAK, the dystopian resource management game.

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18 February 2015

Stardestroyer finishing.


Starfield texture for a skybox, used in my demo for my Star Destroyer.


 The three texture maps used for the side of the model, Diffuse, illumination and normals


Posted by Chris Parker at 4:51 pm
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Labels: StarDestroyer, Worldbuilding

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      • Druggus
      • Stardestroyer finishing.
      • Dummy Model
      • Worldbuilding 3
      • World Building final-ish stretch
      • Games Mechanic - Asset creation.
      • Games Mechanic Enemy Spawning.
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