9 February 2016

Devlog 09 - 02 - 2016

So recently I've been readdressing the UI within BLEAK. Built up over time, it's inconsistent and kinda bad looking. The first GIF is the first three scenes as they were, followed by as they are now. Readability's better, it's easier to follow, and it's in line with the rest of the UI within the game. 




Additionally, there's possibility of hinting at world building, there's a space for a description for both the companies hinted at, and the places. What happened in the Plymouth Flux State? What's up with Heisen Inc?

Only time will tell

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