29 January 2016

Devlog 29/1/16


Experimenting regarding UI, this time the Trade panel. As it was, the trade panel wasn't really fit for purpose, being severely overdesigned and missing core features. This soon-to-be-implemented replacement will hopefully be easier to follow and use.


So the main feedback I've gathered is that as of right now is that the progression of the game is a little hard to follow. I've resolving this partly through making the progression more visually apparent through enabling the relevant placement buttons as the prerequisites are met.

And to make things a little easier to follow early on, this lil guy's going to be making an appearance over important buildings:

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