24 November 2015

Bleak Devlog 24/11/2015 - Numbers and Graphs

Very sparse in terms of actual game content today. Sorry!

But that doesn't mean that it's not an important. Lots of number crunching to come up with tentative values for all the goods and items available to the player.

However, there is one addition in the form of this beautiful thing:

Who doesn't love the idea of ruining someone's pastoral idyll through the use of a superheavy crawler. This is how the game starts, mechanics wise. Pick a spot, and your trusty behemoth with level anything in its way until it reaches its position and dumps the start of your dystopian empire down on the ground.

The farms are going to be remodelled, to keep more in line with the twee british idyll of the starting point.

Other additions include:


Tenement buildings have five variants that are randomly chosen when they're built


The game now supports negative height buildings, such as this claypit


There's a trade system, where you sell your crafted goods in return for raw materials.

The final deadline for this alpha version is the 7th of December, so brace yourself for a flurry of activity as I cover all of the bases in regards to the criteria I have to meet.

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