22 July 2015

Devlog 22/07/2015

Today I worked on Particles and rockets.



firstly there's this. It's a dust cloud. My intent for this is a bit of visual flair when placing or demolishing buildings. The Tenement model is going to get roughed up and made a bit more grungy, and it's going to litter the map in lines and blocks, suggesting the remains of a blasted and windswept Victorian suburb. I might give them a tangible game play value and have them give the player small amounts of resources when they're destroyed, like urban reclamation.


ROCKETS! The chosen epoch for inspiration firmly contains the Apollo program, which certainly had its influence on the sci-fi genre. The ICARUS ( Working Title) Rocket will be used as a medium-game building to ferry goods and materials to and from a lunar base, which I'd like to expand as far as another settlement, but I'm probably going to avoid that now thanks to Anno 2205's announcement. Both these examples are barebones and not particularly detailed, but will be worked on in further iterations.

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